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Initial Menu Plans

  • 50541507
  • Feb 28, 2022
  • 1 min read

Updated: Apr 20, 2022

My first thoughts for the main menu was to use tabs at the top of the screen to navigate between four main pages:

  • Campaign

  • Multiplayer

  • Inventory

  • Settings

This first idea followed a similar setup to Riot's Valorant, a competitor to Counter-Strike, where all the main tabs are at the top in order of importance from the middle outwards.

I created a simple UI flowchart for this idea, which outlined simple functionality ideas for each screen through coloured nodes with a key.

One problem with this idea however, is all the tabs are connected to each other on the main screen. To elaborate on this, the inventory and campaign tabs shouldn't really be shown on the same screen because they have no relation to each other. So instead, I started brainstorming how to create a system like Call of Duty 4: Modern Warfare, where the singleplayer and multiplayer parts of the game are like two separate programs. Players choose which they want to play before the game is loaded, and it loads a different layout depending on which is picked. I could certainly do something similar to this, however having a menu that just asks "Singleplayer or Multiplayer?" isn't too fun. I could instead just move the Inventory tab as a sub tab of the Multiplayer tab, but that would then use up valuable screen space.


My answer to this isn't actually UI related, it's just to have the singleplayer use the skins and items in the inventory the same way the multiplayer does.

 
 
 

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